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List of Hindrances
- Snake Bite - Unit was bitten by a snake and will take damage at every tick for 8 ticks.
- On Fire - Unit is on fire and will take damage at every tick for four ticks.
- On Fire is applied on a unit when when an opposing unit with the Firestarter influence attacks the unit.
- Snare - Unit is caught in a snare and can't move for eight ticks.
- Peace Pipe - Unit cannot attack until it is attacked or eight ticks have passed.
- Misfired - Unit shot a misfire.
- Dud - Unit shot a dud.
- Dud and Misfire are considered hindrances because they are an ongoing influence, though invisible until the unit tries to fire.